

The plot aspect of the game can be entirely skipped, only leaving players to face more and more complex battles. Even when players enter cities, there's no exploration at all: a still image appears instead, on which character icons discuss more or less important matters. All the traveling happens on a simplified world map: once a destination is reached, a grid opens and a battle needs to be successfully fought in order to proceed with the storyline. In addition, new characters can be hired almost at any moment in the game: players can choose to spend more and buy fighters of a higher level, or to train them themselves, a solution that is often not worth the effort.īattles aside, there's not much else to do in Soul Nomad.

Once a party is selected, players can choose up to three modifiers to the battle, the so-called decors of the room: there are items that increase one or more statistics by 10%, others that positively affect the party when a battle is fought on a certain kind of terrain and special ones that grant extra items. Melee-loving characters should be placed in the front row, while the middle and the back can be occupied by less physical fighters, such as magicians and healers. Different "rooms" (or, in other words, stages) can be purchased, unlocking new formations and new strategies.

First of all, there are different formations and not all of them are available at the beginning of the game.
